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Posts Tagged ‘fog of war’

Fog of war in XNA

January 24th, 2009 No comments

Just thought I should show one of the effects I’ve been working on for my towerdefence-game lately. It’s a simple (but quite nice looking) “fog of war” effect that hides any enemies that are out of sight from the towers. I’ve also added a nice radar tower to demonstrate this (with a cool sweep-effect).

The youtube video sucks I’m afraid, it blurs everything down even though I uploaded a really nice looking highres video. Will update this post with a download link for the original video file later on for those interested in seeing what it should look like.

Update: Here is a link to the original video that I submitted to youtube. It looks A LOT better.