Towerdefence in XNA
Just thought I should write a short one about a current project of mine. I decided that I wanted to try to make a game (a real game, not just that old pong-clone I made while learning C++ all those years ago) and since I work mostly with managed code it felt quite natural to build my game using a managed framework. For those who don’t know about the XNA Framework I would recommend a visit to XNA Creators Club for some more information.
The game I’m working on (with a tiny bit of help of a friend of mine who still has about 70 lines of code that I haven’t touched in the project) is a realtime strategygame built around the towerdefence concept. Some sort of enemies tries to get from point A to point B without getting killed. To kill them you build different types of towers along the way that hurt them in different ways and hopefully enough to not let them through. For each creature that get to point B you lose a life and when enough get there it’s game over for you. If you want to know more about this type of game http://www.towerdefence.net/ is a great place to go looking.
Below is a short video I recorded from the latest build of the game. It currently only features one type of tower and one type of enemy and they both use some placeholder graphics I made in Paint.Net so don’t expect to much of that. If you happen to have some graphics skills and would like to help out then you are very welcome!
httpvh://www.youtube.com/watch?v=Q5wPSRH5xTk
And another thing, it’s also best viewed in fullscreen mode since the video was recorded in 800×600 resolution. Hope you enjoy it!
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